The Legend of Zelda: Breath of the Wild isn’t just the series’ best game in years, it’s also unlike any title in the series — it’s an open-world experience where you’re free to find your own solutions to challenges. But just how did Nintendo manage to pull off such a radical change in direction? Don’t worry — it’s happy to explain. The Game Developers Conference has posted a talk from Nintendo’s Hidemaro Fujibayashi, Satoru Takizawa and Takuhiro Dota that describes how the Breath of the Wild team broke from the highly linear experiences of past Zelda games. It’s a textbook example of how to make a good open-world game regardless of the genre.
Source: GDC (YouTube)