“I think it’s safe to say that we underestimated the popularity of some of the single-player features,” Ono said. “That said, we are excited about the two all-new single-player modes–character story and survival–and we have plans to continue to refine and expand onto those experiences.”
Ono added that it’s almost been eight years since the release of Street Fighter IV, and they expect to work on the fifth Street Fighter for “just as long, if not longer.”
“As we’ve stated in the past, Street Fighter V is an evolving platform that will continue to get more refined and built upon over time,” he said. “For us, this is a marathon and not a sprint, and we appreciate all of the words of support as we embark on this journey together.”
Ono admitted that the Capcom Pro Tour, a competitive league featuring Street Fighter, was one of the reasons the game launched in February.
“The Capcom Pro Tour wasn’t the only reason for why the game was released when it was. We understand that if we had more features ready at launch, it probably would’ve been better received by some of our more casual fans who tend to enjoy Street Fighter more via single-player content, as opposed to competitive play,” he said. “There’s a delicate balance between our hardcore and casual players. We understand that the game serves several needs and we’ll continue to work hard to strike that perfect balance so that we can live up to our ‘Street Fighter for all’ mission.”
The interview focused on single-player content, but Ono also said Capcom intends to improve the online multiplayer as well.
“We are putting in a lot of effort to smooth out the server problems and address issues such as rage quitters, which is affecting players’ online experience,” he mentioned. “Once we are able to implement all the fixes we have in store, I’m confident fans will enjoy the online experience that much more.”