Tournaments, Trials, and Terrors

Ever turn on your Nintendo 64 or Playstation 2 and watch your character wander in a direction and you’re not giving them the input to? This means your controller is poorly calibrated, which is normally quite annoying, if easily remedied, but it’s also something Phillip ‘ZELLLOOO’ Shanklin takes full advantage of it in his Doom 64 running to make his …

Go Big or Go Home, Controls! You’re Drunk!

Sonic games are known to be fast-paced. Back when Sonic Adventure DX came out though, there was a mix of fast characters with those with more… unique game mechanics like playing as a giant purple cat and going fishing for a frog with a long tail. It might not sound as engaging as the other things you can do, but leave …

Bill and Lance Find Eggs by the River

I like Contra. The game is fun and challenging. Beating the game without the 30 lives code is very possible with good memory and reflexes. How can the Contra experience become better? With friends! Piotr ‘TheMexicanRunner’ Delgado Kusielczuk & Matthew ‘AngryLanks’ Wissig have teamed up and taken down Red Falcon in 0:09:51, a three second improvement over the former run! Contra …

Bring-Yer-Own-Headline

Sight. Sound. Smell. Taste. Touch. Dead people… and rather vapidly, the future? I’m assuming we’re referring to the sense of which future outcomes will emerge from which present decisions. Skeptics say it’s just preparation and all the semblance of serendipity – rote commitments to memory. Us speedrunnin’ folk, we knows. We knows. And so does the cadavers. Can’t say we’ve …

Ikaried Away to Oblivion on a Dreamboat Boat

Right. So my feed got randomly fed with this Narcissa Wright interview w/ Liz Ryerson who I’ve mainly known for her coverage of that old-skool Doom mapping. It runs through the keypoints of the history of speedrunning, touching on high score runs, which is an interesting sideline at least whenever you get a bonus for being fast. 100% completion tend …

Buggy Soul Cards

‘AntonioPeremin’ has submitted a lot of runs to SDA over the last year and we are proud to present improvements to two runs. Both are in the Yu-Gi-Oh! series and feature fast card action. Yu-Gi-Oh! Power of Chaos: Joey the Passion is one of three Power of Chaos games. Antonio has taken his 0:55 and lowered it down to 0:00:49.  This is …

Karting and Clobbering

It seems only yesterday when we last saw Mario Kart 8 Deluxe added to the site. Earlier this year, Jose ‘UchihaMadao’ Karica performed a fantastic run of all the courses in Mario Kart 8 Deluxe with all the items on. With how chaotic it can be to be randomly attacked by blue shells or lightning, it can be tricky to get …

The Roman Scroll of Chameleons

Improvement has always been a tenable object that many have striven for over the course of history. These improvements come either in the form of efficiency or qualitative thought, but rarely together. Oh wait, that was my lecture from a class I just taught. Anyways, speedruns are meant to be improved on and ‘AntonioPeremin’ decided that he did not conquer …

An Update As Random as the Guy Posting Today

How’s it going, everyone? I’m MAS8705 and I will be helping out with the Front Page for today. While I might not be as well known in the speedrunning community, I have submitted a few runs that have been featured on the site: These runs include Fire Man from Megaman Powered Up, Crash Tag Team Racing, and Naughty Bear: Panic …

Don’t Tell Her Your Name, Kimmy!

Contra III to common belief, I am not Alien to the meanest levels of punnery. It is, after all, a basic part of the speedrunner’s parLance! I know this kinda stuff can result in Flame Wars, but that’s only fitting, because this game isn’t TOO far away from a frame one. Improving (by six seconds) on hotly contested runs like …

Fly, Skip, and a Hop

My brother and I have spent countless hours in the Might and Magic universe, primarily in the first three Heroes of Might and Magic games. We return to Enroth in Might and Magic VIII: Day of the Destroyer in order to figure out why there’s a giant crystal in the middle of a city. ‘Snabel’ gives us a quick tour through the …

Divine Divinity… Marble Marble… Rumbly Rumble… Metal Metal

I remember about the only one – the first one – of the idiosynchratic Larian Entertainment’s Divinity RPG-hack-‘n’-slashers I’ve played that it had a distinctly imbalanced skill tree. That’s no wonder, since their aim was to incorporate a large smörgåsbord of options suiting the three main playstyles, with both ranged and melee combat fleshed out, all the while dealing with …

That DEATH Cat’s Gonna Make Me Fall Prey (2017) to Gift Falsehood Hollow!

If and only if you’re a giant weeaboo, you will no doubt feel patronized for me telling you this, but Yu-Gi-Oh! is some kind of anime, probably also a manga and most certainly a video game (or a hundred billion). It’s apparently more mature than Pokémon with something called Shadow Games and talk about DEATH. Yu-Gi-Oh! isn’t actually something you …

Modes of Transport

Cars, airplanes, rockets, hookshots, super arrows, teleportation, and good old walking are just some of the ways we get from Point A to Point B in video games. Sometimes we stay in bounds, other times we break the game’s reality and forego collision detection and other such impediments. Today’s runs all feature different means of travel; some direct and some …