As a longtime Final Fantasy fan, there’s something surreal and undeniably cool about seeing worlds collide in Dissidia NT. Even at my most cynical, I have to admit I get a bit of a chill when I see beautiful, HD versions of Final Fantasy IV’s Cecil and VI’s Terra squaring off against Cloud from Final Fantasy VII or Lightning from XIII.
But while Dissidia NT features plenty of those moments, it’s more than just a mashup of characters. Square Enix and Team Ninja have instead built an incredibly robust fighting game that incorporates a lot of smart pieces of previous Final Fantasy games.
Combat includes two types of attacks: HP and Bravery. As you’d imagine, HP attacks take away a chunk of an enemy’s HP. But aside from HP, players also have a Bravery meter that fills up as you fight. The higher your Bravery, the more damage you’ll inflict when you use an HP attack. If you use a Bravery attack, you’ll only be filling up your meter rather than doing any harm to your opponent. In other words, you probably can’t win if you’re only using one or the other, so you need to fight with a careful balance of both.