p dir=”ltr”>Divide kicks off with a firefight—a chaotic squabble where sentry robots resembling metallic metroids snipe at two protagonists who fire back with guns that bark lightning. It’s glorious and promising, if a little tough.
But it’s the followup moments I find more representative of my time with Divide, in which I roamed aimlessly through a sprawling train station with roomy passages that go nowhere with only an easily missed verbal clue from a past conversation for directions. It’s that confused wandering that I remember most about Divide, and it overshadows this isometric RPG’s moderately lively dual-stick combat and decently fascinating science-fiction story; strengths which are further tarnished by a clump of bugs and a few iffy design decisions.
Author: Leif Johnson