For those who were lucky enough to find a way to play Fire Emblem Gaiden, it soon became apparent what set it apart as the black sheep of the Fire Emblem family. Many new and odd mechanics were added to Gaiden that would either never be seen again, or slowly return as the series finally expanded for release overseas. Fire Emblem Echoes: Shadows of Valentia faithfully brings many of these interesting mechanics back – but also tweaks them with new features that seems to avoid some of the pitfalls that Gaiden faced back on the Famicom.
Check out our pictures of the new Alm and Celica amiibo:
p dir=”ltr”>In the short demo I experienced, we were able to try out one regular battle map and part of a dungeon. While the battles and maps didn’t offer much variety in terms of topography or objectives, both experiences highlighted some of the more interesting tactical choices Shadows of Valentia has to offer compared to other titles on the 3DS. Like Fire Emblem Awakening, you’re able to traverse a world map between points of interest – enemies on the map will launch you into battles, while certain towns and other places will let you freely explore them from a different perspective.
Author: Brendan Graeber