My brother and I have spent countless hours in the Might and Magic universe, primarily in the first three Heroes of Might and Magic games. We return to Enroth in Might and Magic VIII: Day of the Destroyer in order to figure out why there’s a giant crystal in the middle of a city. ‘Snabel’ gives us a quick tour through the game and the various elemental areas in 0:14:13 using segments and deaths to end the Day of the Destroyer quickly, as the previous run has done. Snabel does so almost three minutes faster than the previous run.
The Elder Scrolls IV: Oblivion is probably supposed to take many hours to beat. Like its brethren in The Elder Scrolls series though, Oblivion has its share of exploits and glitches that allow for quick completion of an otherwise lengthy journey. Without a good understanding of the game’s mechanics, one might wonder about the structural integrity of the prison the player starts in. ‘AntonioPeremin’ utilizes large-skip glitches and a save/load or two to push the time down to 0:03:49. For those of you who are worried about missing out on hearing Patrick Stewart in the run, fear not: He is still here.
Rabi-Ribi is a fairly new game and is new to SDA. I haven’t played it yet but after watching the run of it, I’ll definitely be doing so. The game seems to be more complex than it first appears and the developers have even included a speedrun mode. ‘triblast55’ hops through the speedrun/postgame mode of this 2D exploration plaformer meets bullet hell boss game in 2:46:43.76. This is a casual difficulty low% run so get comfy and enjoy going down this rabbit hole with no items. Low% runs always present greater challenges in terms of survival and this run does not fail in that regard.
Source: Speed Demos Archive