The annual Game Developers Conference is a week away! And while there are dozens (and dozens) of interesting panel discussions, here’s three sessions that captured our interest.
p dir=”ltr”>Rogue One: A Star Wars Story visual effects supervisor John Knoll, principal engineer and architect, and digital production supervisor Roger Cordes, from Lucasfilm’s ILMxLab, will discuss how a handful of headshots lead to a fully realized character in the recent film. The crew will discuss the proprietary technology the team made, the challenges and lessons learned by creating a real-time character.
Author: Jose Otero