p dir=”ltr”>Asked about any plans for online support in the game during a roundtable discussion at E3 this week, Miyamoto said, “No, there isn’t.” This is because Nintendo’s focus is on other aspects of the game.
“We’re really prioritizing having smooth gameplay at 60 frames-per-second,” he explained. “In previous Star Foxes, we had focused a lot on dogfighting, but here we’re really focusing more on the single-player experience.”
It’s unclear whether Zero offers any kind of multiplayer support at this point. And while Miyamoto was pretty clear about not having plans for an online component (which wouldn’t necessarily have to be a multiplayer mode), he did suggest that this could change.
“Of course, as we continue on, as people get a feel for the game and the development process continues and we think it’d be really good, we’ll definitely consider it,” he added. “But right now we’re not.”
Star Fox Zero, which is being co-developed by Platinum Games, was officially unveiled at Nintendo’s E3 Digital Event on Tuesday morning. For more, check out our hands-on impressions.