A few years ago, the 3D platformer was in a bad place. Mario was still around, but the genre had little support elsewhere. Colorful games like Crash Bandicoot, Pyschonauts and Jak and Daxter had vanished in favor of grittier, more realistic adventures. There was the occasional surprise, like the papercraft-inspired Tearaway, but nothing close to the breadth of games found on the N64, PlayStation and PlayStation 2. The market had moved on, publishers thought, and it no longer made sense to fund ambitious, big-budget projects like Beyond Good and Evil.