Halo

Master Chief would have never imagined himself as a nicely pixelated character on the Atari 2600 but here he is! The successful Halo has been adapted as an adventure-type game for the 2600, a feat made impressive by the fact that the game was written in 4K of memory. Despite its size, the games has a title screen showing Halo’s planetary rings while playing the game’s theme music! In the game, Master Chief must stop The Covenant from destroying all life in the galaxy by fighting alien enemies across different environments. Though Master Chief can only shoot left or right, his enemies are quite capable of firing in any direction which makes for an interesting challenge. Game controls have been done quite well, however, which helps in avoiding enemy fire. To further assist Master Chief in his mission, the game does offer some power ups that are of use. A shield can be picked up which protects Master Chief from one enemy hit (shields may appear when an enemy is destroyed), special boots give him extra speed, an additional firepower is available for the gun. The game also offers the chance to fight a “boss” before moving to the next stage. Overall the game is an impressive piece of work but it does have some limitations. The elements in the game do not become randomised, so it is possible to memorise patterns to defeat any one chamber. In addition, there is no scoring system for the Halo 2600, which may put off some players. For anyone expecting lush landscapes, you will not find them here. While there are tress and other objects in the chambers, these are rather sparse. Despite these, I can certainly recommend Halo to anyone as it is just plain fun to play.

















