Operation Carnage

DOS never got a port of Smash TV. A port of Total Carnage, sure, but barely anybody ever talks about that game, even though Hitler’s giant head was a boss, sad. To get to the point, it’s perfectly fine that Smash TV never got a port, because we got Operation Carnage, instead, and it’s even better. So, there’s this alien alliance that’s more or less enslaved all of humanity. You, as the last free man on Earth, have to decided to blow up each of their bases, because why not? Much like Smash TV, you’ll move through a series of interconnected rooms, fight hordes of enemies, build up your weaponry, and fight a big boss at the end of each stage. Your fire button doubles as a strafe key, so your character will keep shooting in whatever direction you’re facing when you hold the button. You also have three different ammo types to use on your enemies, which you can switch between by hitting the Shift key. The cannon has unlimited ammo and a fast fire rate. Plasma works the same way, doing more damage for the trade off of using ammo. Fire has a short range, but it does a lot of damage and destroys enemy projectiles, which is pretty useful. You’ve also got a few scatter bombs on hand, which are good to use when you’re overwhelmed. The game plays at a pretty quick pace, and unlike Smash TV, which was more or less built to extract as many coins as it could from you, Carnage is a lot more manageable. There are a lot of enemies on screen to deal with, to be sure, but not so many you won’t be able to hold them off with a little practice. You also get a health bar, too, and while you can’t take too many hits, it does help. What’s really nice about Operation Carnage is just how fast it goes. Instead of speaking stuck in a single room for 20 minutes at a time, you’re constantly moving forward, which makes repeated play throughs a lot more fun. So, yes, Operation Carnage might not have the control set up of Smash TV, or that goofy host, but it’s still aged a lot, lot better.







