WWF Raw

In 1994 LJN published WWF Raw, based on the popular wrestling program Monday Night Raw. The follow-up to WWF Royal Rumble, Raw features an updated roster and more game options. With respect to the gameplay, both games are nearly identical. Slams and strikes are still executed using the A and B buttons, but each wrestler now has an additional finishing move in his or her arsenal called a mega move. Mega moves are performed by inputting special button combinations, and lead to some ridiculous situations like Doink the Clown getting a running start and punting an opponent out of the ring. I would say that the extra moves add another element of strategy to the bout, but they’re far too situational to be useful. You’ll probably find yourself ignoring them after some time. That’s O.K., for where the game really stands apart from its predecessor is the number of game modes. Not only can you have your standard match with pinfalls, but LJN has added the Royal Rumble and Survivor Series (elimination tag match) modes to the fray, and the new tornado tag mode is excellent for two players who just want to get to the meat of the game. As with WWF Royal Rumble, the music and sound effects are well done: body slams, the thudding of fists, and even the ropes sound authentic. It’s really a fine wrestling game for 1994, and was one of the WWF’s best console games during the 16-bit era. It was an improvement over its predecessor in every way except for the roster, which is where I feel Royal Rumble has the advantage. You’re essentially trading Ric Flair, Randy Savage, and Ted DiBiase for Doink, Luna Vachon, and 1-2-3 Kid. Other than that, it’s a tremendous effort and a solid, fun wrestling game.


