Darkwing Duck

Darkwing Duck was one of the many Disney licenses that Capcom adapted to the NES in the early 1990s. The game should feel instantly familiar to longtime NES gamers as it utilizes a modified version of the Mega Man engine for jumping and shooting. In fact, Darkwing Duck borrows many elements from Capcom’s flagship action-platforming series: you can choose the order in which you complete the stages and collect weapons power-ups to diversify your arsenal. One item, the Super Arrow from Mega Man 5, even makes an appearance in Darkwing Duck as Arrow Gas. The storyline involves the titular superhero in a quest to restore order to the city. An infamous band of criminals has been causing trouble, but Darkwing Duck doesn’t have time for fowl play and he’s about to quack down on crime by hitting the streets with his gas gun. Your health meter is represented by a heart that is split into four segments. Whenever you take damage, a part of the heart depletes and you’ll need to collect health pick-ups unless you want to be the main course for St. Canard’s most reviled crime boss. The bad guys are a diverse lot, and if they fail to take you out, then you’ve still got the platforming segments to worry about. Unlike Mega Man, Darkwing Duck can hang from lampposts and scaffolding, so even if you’re a Mega Man veteran, you’ll have to approach the levels differently. Overall, the game is well polished and represents the Disney show well, but it’s not without flaws. For example, the boss battles feel a little repetitive and aren’t all that engaging to begin with. But if you’re looking for a good action game on the NES not involving Mega Man, you could do worse than Darkwing Duck.













