Sting

Sting is basically the twisted combination of Asteroids and Lunar Lander and it doesn’t like you very much. The goal’s simple enough: take out the enemies, grab the white card and exit the level through the portal. And it’s not the enemies that’ll give you a problem, since their firing patterns aren’t very complex. The thing is though it’s just like Lunar Lander or Thrust and unlike most other space shooters, gravity and inertia are very much a thing here. You thrust with the A button, but once you let go, you’ll keep moving forward for as long as your inertia holds, possibly into a wall or an enemy if you’re not careful. The trick is to carefully tap the A button to make sure you’re moving at the right speed and direction you want to go, careful not to let go for too long so you don’t sink like a rock and smash into a wall. It’s definitely a challenge but it’s a pretty interesting control set up, if not entirely original. You also get a score multiplier for each enemy you destroy, but as a trade off, you lose one for every shot you don’t hit with. If you want the best score for each stage, you’ll want to take out every enemy on the first shot and try to get through the level as quickly and carefully as you can. It’s a simple concept to be sure, but it’s a challenge, and it’s worth playing if you enjoy these sorts of games. You might want to give yourself nine lives so you stand more of a chance, though. Nobody will laugh at you, honest!






