Lemmings

If you never played Lemmings then you couldn't have lived through the golden age of gaming. The little green haired Lemmings made it onto almost every available platform and then jumped off of them. Yep, those suicidal little fellows just couldn't help themselves, so it was your job to help them instead. The Mega Drive/Genesis version of Lemmings works in the same way as any other: you are given a set amount of creatures entering the screen, you are given a set number of abilities they can have, and then you have to use those abilities to save a percentage of the Lemmings to make it to the next level. Each level has different abilities and different puzzles to solve in order to save the critters from their doom. In some levels you need a blocker to stop them wandering off the end of the platform to their demise, some need to be dug to get to a lower level to reach the doorway to salvation. As you get further along the difficulty is raised, and you will need to combine the abilities to save as many Lemmings as possible, and the puzzles get harder to solve and you need to act quickly. As a gamer used to using a mouse in Lemmings, though, the Mega Drive controller isn't my weapon of choice for quickly moving around a screen. This adds to the difficulty as you try to move the crosshairs over the correct icon and back to a Lemming to change his ability, often leading to vital seconds and lives lost. That is my only negative in an, otherwise, perfect game. It moves along nicely, colours, sounds and fun are all just the same as any version I can remember. Even the password save is available! Overall, Lemmings is a great puzzle game which has survived the test of time and remains great fun and challenging to play. The Mega Drive version is totally playable and loses only slightly if you have been used to a mouse on an Amiga or other computer of the era. Well worth sourcing a copy for your 16-bit Sega.








