Hazuki Project

If you’re a fan of Street Fighter II, this game is for you. Hazuki Project is a demo of a fight engine written by Allen Ussher in 2004. The goal of the game is to mimic the animation state machine seen in games like Street Fighter II. What does that mean? It means that the different fighting combinations can be executed by interrupting any animation mid-flight with the caveat that the hit must have landed on the opponent. And how does all this translate into the game? Pretty well, actually. As you’d expect, there are two fighters facing each other. An energy bar at the top of the screen indicates the “health” left for each player as they take hits from their opponent. Once that bar runs out for one of the players, that round is over and a winner is declared. Fighting involves your standard punches (A or B buttons) and (L or R buttons) kicks but through different buttons presses and controller combinations the player can also execute a fireball (down, down-forward, forward + punch), a hurricane kick (down, down-back, back + kick), and a dragon punch (forward, down, down-forward + punch). Game graphics are a bit simple. The background appears to be some sort of industrial area and the main characters are drawn all white with the exception of their bandanas and gloves which are orange or purple. Where the game excels is in the sound department, though. There’s nice speech synthesis introducing each round and there are, of course, all the screams from the fighters as they punch, kick, and jump. Just don’t ask me what they are saying! An overall good homebrew title.


