After Burner III

One of the chief criticisms people aim at Sega when they talk about the Mega CD is why they never released any of their classic Super Scaler coin-ops for the add-on. With it’s hardware scaling chip the Mega CD seemed like it was designed for games like Outrun, After Burner, Space Harrier and Galaxy Force. While it didn’t get any of these big hitters it did get one game from the iconic arcade hardware, After Burner III. Confusingly this game is actually the sequel to G-LOC and was known as Strike Fighter in the arcades. The core gameplay is pretty similar to the previous games, both After Burner and G-LOC, and basically involves flying around shooting at stuff. The missions involve shooting down both ground-based and flying enemies. They also see you switching between both a cockpit and third person view, each with their own advantages. In cockpit mode it’s actually easier to shoot down enemies thanks to the crosshair but you can’t see enemies sneaking up behind you. In the traditional third person view you can see more of the screen around you but aiming is not as precise. Afterburner III makes good use of the Mega CD hardware with its fast, smooth and well-drawn graphics. It also has a brilliant soundtrack combining both original tunes and remixes of classic After Burner music too. It seems that this game has been given a lot of stick over the years and received some very low scores in the magazine of the day. But in my opinion this was just the sort of game the Mega CD needed more of. It can get a bit monotonous at times but AB3 sure is a lot of fun in short blasts.





