Cauldron

Palace Software’s Cauldron is, like many others, a game that is fondly recalled from the 80s. Also like many others, it has unfortunately not aged well. Playing a witch (or rather ‘hag’ as the game gleefully notes on the lives bar) the object is to collect six ingredients that allow you to cast a spell to defeat the malevolent pumpkins and obtain the coveted golden broom. Of course, each ingredient is hidden behind a locked door, so the hag must first locate each relevant key. Your witch can trot along the ground or fly on her broomstick. Upon leaving her home, she is attacked by all manner of beasties that sap at her magic. Fortunately the broom boasts a nifty magic cannon, but this too exhausts the witch’s magic supply. On the surface lay several doors, upon entering witch (sorry, which) there’s a fairly unexceptional platforming section, with plenty more nasties. Cauldron is generous with the lives but it needs to be. It’s rock hard. It’s impossible to fly anyway without getting zapped and even firing back uses valuable magic making it a better choice to simply try and whiz across every screen. Converted to the Spectrum from the Commodore 64 original, the game shows its origins. The graphics are slightly more blocky than many similar games and the abundance of colour has an unfortunate and well-known side-effect. The scrolling, predictably smooth on the C64 has now been compromised into a jerky half-screen effect which hinders gameplay even more on the indoor sections. It’s a shame that going back to Cauldron deserve to remain in the past.


