Paper Mario

When I think of all the great RPGs across the 32/64-bit generation, it’s a shame so few of them belonged to the Nintendo 64. After Square defected to Sony in 1996, Nintendo was left without its primary RPG studio, and thus began a veritable dark age for Nintendo RPGs—that is, until Paper Mario was released in 2000. In many ways, Paper Mario might be considered a spiritual successor to Square’s SNES classic Super Mario RPG. But Paper Mario really emphasizes the platforming elements to the point that level design and interactivity become a significant part of the gameplay. You control Mario, who is on a mission to rescue Princess Peach from Bowser and restore the Star Rod to its rightful owners, the Star Spirits. The Star Rod grants immense power, but Bowser stole it and you must trek through castles, caves, and dungeons to get it back. Enemies are scattered throughout the stages, and if you run into them, you initiate a turn-based battle. You won’t find Square’s Active Time Battle system here. The battle mechanic is pared down to its most basic level, but it works well. On Mario’s turn, you can select from a number of battle commands, special abilities, and items, and you can increase the effectiveness of your actions by timing your button presses correctly. Throughout the game, Mario will enlist the help of partners who can perform various commands in battle and assist with platforming segments. All of the characters and levels are designed well and it’s a lot of fun to explore new areas, speak with townspeople, and complete side-quests. The only disappointment is the game’s difficulty: it’s almost too easy. That notwithstanding, there’s a surprising amount of depth to Paper Mario. It’s highly recommended for RPG veterans and newcomers alike.






