Star Fox 64

The first thing I remember about Star Fox 64 (Lylat Wars) is a ridiculous piece of promotional material issued by Nintendo advertising the Rumble Pak: Sega and Sony goons kidnap Mario and attempt to hold him ransom for information about Nintendo’s new rumble accessory. There was a lot of excitement around the idea of being able to “feel” the game, and when Star Fox 64 was released alongside the Rumble Pak, gamers could get a sense of what it might feel like to be in the cockpit. This was the first console game to support the rumble feature, and it arguably hasn’t been done any better since: I distinctly remember the gentle rumble as my ship skimmed above water, and getting more violent degrees of feedback whenever I flew into an explosion. The interactivity just added an element of verisimilitude to what was already a very polished game. Most gamers were already familiar with the original Star Fox, where the goal is to gun down enemy ships as your Arwing flies a predetermined course through the levels. Star Fox 64 introduces “all-range mode,” which allows for 360 degrees of movement in certain levels and boss battles, taking advantage of the improved 3D engine. The game progresses in a nonlinear fashion: the road to the end features many branches, and you can jump between them at different points depending on how you complete the levels. You’ll pilot vehicles on land and underwater, too, so the gameplay and level design always stay fresh. Extending the replay value even more is the multiplayer, where you and three friends take your Arwings to the sky and battle for supremacy. If you’re new to the console, this should be one of the first games you pick up and one of the last you put down.









